This series is meant to give a basic outline of the game but nothing more. Important note: I will answer questions about the code but will not add more features or answer questions about adding more features. For example, if it hit the topmost part of the paddle it should have a sharp angle upward, whereas if it hit the direct middle of the paddle it should move completely flat towards the other payer. The ball should change trajectory based on where it hit the paddle.Allow the game to be scaled down to a phone size.
Use context.fillText() to display the score to the screen
This is a basic implementation of the Atari Pong game, but it's missing a few things intentionally and they're left as further exploration for the reader.